Sunday, October 9, 2011

Weapons, part 4.

And here's the next batch.

Saws:  Useful for construction, but not very good weapons.  Most saws are designed to slowly remove material, regardless of hardness.  They don't have a real edge.  And any saw that could actually kill a zombie is too inconvenient.  A buzz saw is stationary, has bad range, and splatters zombies everywhere, while a chainsaw is still heavy, dangerous to the user, and messy to use.  They're meant for making.  Overall impression: they cut trees a lot better than zombies.  Keep them in a tool box.

Rocks:  Decent in certain situations.  It's best to drop them onto zombies from a good ways up.  You can stockpile them easily enough in your fort, and there are so many of them that you don't have to worry about running out of ammunition.  You can launch the smaller pebbles from slings, too.  Still, if you're reduced to using these outside of a defensive position, you're probably already got a lot of problems.  Overall impression: best for static defense, but not very useful outside of that.

Crowbars:  Not too heavy, good for cracking skulls, and giving you plenty of leverage, a crowbar is a very handy companion.  It can strike with power, has good range, and even works as a walking stick in a pinch.  There are many kinds of crowbars, but the one you want will be obvious by its heft and feel.  As a bonus, the crowbar can open almost any door and dismantle any homemade barrier, giving you access to almost every house ever made.  It's the master key of the hardware store.  Overall impression: incredibly valuable.
Next up: trench knives, standard knives, and swords.

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